Sony: PS4 Neo Will Be A "Seamless Experience" for Devs With Only "Small But Manageable" Extra Work
Afterward many rumors surrounding the PS4 Neo (or PS4K, as it was called a few months ago), Sony Interactive Amusement finally decided to admit its existence earlier today in an interview with the Fiscal Times.
Since the article itself is backside a paywall (the Financial Times requires a mandatory subscription), some details are still trickling out every bit the few subscribers share them on the Web. For case, one of the biggest points of contention effectually the gaming community was how the developers would react to the extra piece of work coming with PS4 Neo's arrival.
Co-ordinate to Sony Interactive Amusement'southward President and Global Chief Executive Andrew House, developers are expected to have a "seamless experience with a minor only manageable corporeality of extra work involved". House also said that there was an opportunity to deliver some boosted benefits to both consumers and developers while exploiting the fact that consumers are now used to a unlike cadence in technology innovation due to mobile devices and PCs.
House had too stated elsewhere in the interview that Sony expects near, if non all of the games to be optimized for PS4 Neo. It will be interesting to meet what developers actually think of this enhanced PlayStation 4, which is rumored to exist targeting 4.4 teraflops of performance mostly thank you to a most powerful GPU, now that Sony actually made it official. Moreover, this may skew forecasts such equally the ane we posted earlier past IHS which saw PlayStation 4 at 53 meg by the cease of 2022.
E3 2022 is outset in just a few days, so stay tuned to become all the latest from the games industry.
Source: https://wccftech.com/sony-ps4-neo-will-be-a-seamless-experience-for-devs-with-only-small-but-manageable-extra-work/
Posted by: lindseysamot1957.blogspot.com
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